dnd name forge

Village names

A village name in this generator is one head word and one hamlet ending: Greyby, Millcombe, Wyndwick. The frame is small enough to count exactly, so this page counts it — all 324 names the tables can make, the draw where the supply runs out, and the region size at which two villages start sharing one.

What this page is counting. The village tier is 44 head words against an eight-row ending table (wick, cot, stead, thorpe, by, combe, ham, worth). That is 352 pairs, and the join rules reject 28, so the tables can make 324 different names and no more. The run below is 10,000 draws at seed 20261024, then 2,000 draws per ending, then 500 trials per ending until every head it can take has appeared, then 4,000 simulated regions at five sizes, then a 200-name shortlist checked domain by domain and against the Forgotten Realms wiki. A draw is one call to village mode with no duplicate guard — what you get across a map, not inside one batch. A head is the first element (Ash, Grey, Mill); an ending is the second (-wick, -thorpe). Every figure is counted from that run; the only arithmetic on the page is the 352 above, which is 44 times 8. Every name in the 200-row list further down carries two independent checks — whether its .com is registered and whether the Forgotten Realms wiki has a page for it — because the point of that table is not that there are many names, it is that each one can be verified.

Fifty village names from the run

Seed 20261024, village mode, human lands, duplicate guard on so the batch holds no repeats. The other hundred and fifty names sit in the checked table at the bottom of this page, each with its two parts spelled out.

Three hundred and twenty-four names, and then nothing new

Forty-four heads times eight endings is 352 pairs. The join rules throw out 28 before any name is drawn: no head that repeats its ending, no three-letter head in front of a six-letter ending, no -th seam, no head whose last letter is the ending's first letter, and no tripled letter. What survives is 324 names — a closed set. Drawing from it for long enough is not a matter of taste; it is a matter of how many draws the set holds.

10,000 draws at seed 20261024 returned 324 different names, which is the whole bank: 100.0% of it. The first thousand draws produced 311 of them, the second thousand 11, draws 2,001 to 5,000 produced 2, and draws 5,001 to 10,000 produced 0. By draw 1,000 the page had 311 names, by 2,500 it had 323, and by 5,000 it had 324: the well is not deep, it is just wide enough to look deep for ten minutes.

Share of the 324 possible names already seen, by draw count 50 draws 46 (14.2%) 100 draws 84 (25.9%) 250 draws 178 (54.9%) 500 draws 259 (79.9%) 1,000 draws 311 (96.0%) 2,500 draws 323 (99.7%) 5,000 draws 324 (100.0%) 10,000 draws 324 (100.0%)
Cumulative distinct names in the 10,000-draw run, seed 20261024
DrawsDistinct namesShare of 324
504614.2%
1008425.9%
25017854.9%
50025979.9%
1,00031196.0%
2,50032399.7%
5,000324100.0%
10,000324100.0%

This is the opposite shape to the tavern page, where 10,000 draws still found new signs because the pool was 8,948. Here the pool is 324, so the tenth village you name has a real chance of repeating the second: in the ten-village regions below, 12.4% already contain a duplicate full name.

One ending is a family of thirty-one to forty-four names

Pick the ending first and the size of the choice is known before you draw. -cot, -by and -combe each take all 44 heads. -thorpe takes 31, because it is six letters long and the join rule refuses a three-letter head in front of it: Ash, Dun, Elm, Fen, Oak, Old, Red and Yew all fail there, and East, West and Salt fail on the t while Heath and North fail on the th. No other ending loses more than five heads, and three lose none.

The 2,000-draw runs per ending came back at exactly the reachable count every time — 39 for -wick, 44 for -cot, 43 for -stead, 31 for -thorpe, 44 for -by, 44 for -combe, 40 for -ham, 39 for -worth. Nothing in a family is unreachable, and 2,000 draws is more than enough to empty one: the median trial needed 116 to 180 draws to see every head its ending can take. That is the practical unit of this table — not the 324-name bank, but an ending family of 31 to 44, which one careful pass over a map will exhaust.

Each ending on its own: 2,000 draws per ending, then 500 trials per ending to reach every head it can take
EndingNames it can makeDistinct in 2,000Draws per nameMedian draws to fillShare of the 10,000
-wick393951.315412.0%
-cot444445.518013.3%
-stead434346.517413.1%
-thorpe313164.511610.1%
-by444445.518013.9%
-combe444445.518013.3%
-ham404050.016012.5%
-worth393951.315411.9%

Forty villages, twenty-six heads

The head is the half that gets reused, and on a regional map that is the half people notice. Forty villages drawn independently from the human table gave a mean of 26.3 different heads out of 44, which means 13.7 heads were carrying more than one village; every one of the 4,000 regions had at least one repeated head, and 92.7% had a repeated full name. At twenty villages the full-name repeat rate is 44.1%, at thirty 76.2%, at sixty 99.7%.

There is also a hard ceiling worth knowing before the numbers: 44 heads cannot give 45 villages that all sound different. Once a region passes twenty or so, the useful move is not another draw — it is a qualifier (Ashwick on the Moor, Ashwick Low), a second culture's ending table, or a second element taken from the terrain the village sits on. The generator will happily keep drawing; it just cannot keep being new.

4,000 simulated regions per size; villages drawn independently, no duplicate guard between them
Villages in regionRegionsMean distinct headsRegions with a repeated headRegions with a repeated nameMean repeated heads
104,0009.067.6%12.4%1.0
204,00016.299.4%44.1%3.8
304,00021.9100.0%76.2%8.1
404,00026.3100.0%92.7%13.7
604,00032.8100.0%99.7%27.2
Regions of k villages where two villages share a full name 10 villages 12.4% 20 villages 44.1% 30 villages 76.2% 40 villages 92.7% 60 villages 99.7%

Twenty villages is the last comfortable size: below it a full-name repeat is a minority outcome, above it a duplicate is the normal case. The head count argues the same way from the other side — a region of sixty villages averages 32.8 distinct heads out of the 44 that exist, so nearly a third of its settlements are named after a feature another settlement already took.

The village table is not a clean break from the town table

The same seed through the town tier gives 308 distinct names in 10,000 draws, a mean of 8.45 letters against 8.39 for villages, and a median of 8 in both. The tiers are the same size and the same shape; what separates them is three endings. The village row keeps wick, by, thorpe, ham and worth from the town row, drops -ton, -ford and -thwaite, and adds -cot, -stead and -combe.

So 193 of the 308 town names from that run (62.7%) are also valid village names. If the difference matters at your table — a village should not read like a market town — the ending is the only lever that moves it, and it moves a bit less than half the strings. This is also why the two pages exist separately rather than as one: the string is nearly the same, the question is not. A town name has to carry a market and a wall; a village name has to survive being said as a direction ("two miles past Millcombe").

Using these at the table

Questions this page answers

How many DnD village names can one table make?

324, exactly: 44 heads against eight hamlet endings is 352 pairs, and the join rules reject 28 of them. The 10,000-draw run returned 324 distinct names — the whole bank — and draws 5,001 to 10,000 added none.

Why do village names repeat so early?

Because the bank is a few hundred strings, not a few thousand. The first thousand draws produced 311 different names, the second thousand 11, and after draw 5,000 nothing new appeared. A ten-village region already repeats a full name in 12.4% of runs; forty villages repeat one in 92.7%.

How many villages can one region hold before two share a name?

Across 4,000 simulated regions per size: ten villages collide in 12.4%, twenty in 44.1%, thirty in 76.2%, forty in 92.7% and sixty in 99.7%. Twenty is the last size where a repeat is the exception rather than the rule.

What actually differs between a village name and a town name here?

The ending table only. Both tiers use the same 44 heads; the village row is wick, cot, stead, thorpe, by, combe, ham and worth. Five endings are shared, so 193 of the 308 town names from the same seed (62.7%) are also valid village names, and the mean length differs by 0.06 letters.

Why is -thorpe the smallest family?

Six letters. The join rule refuses a three-letter head in front of a six-letter ending, so Ash, Dun, Elm, Fen, Oak, Old, Red and Yew never meet it, and five more heads fail on the letter seam. That leaves 31 names against 44 for -cot, and a median of 116 draws to see all of them.

Are the 200 names below real places?

No. They were generated in one pass at seed 20261024 and then checked one at a time: 149 of the matching .com domains are registered, 51 are free, and the Forgotten Realms wiki has no page for any of the 200. The same checker finds Elminster, Daggerford and Oakvale, so an empty column is a result rather than a broken check.

Two hundred names, each one checked

Most village-name pages hand over a list and stop there. The difference here is not that there are two hundred of them — it is that every one can be checked. Each row below carries four things: whether the matching .com is registered, read live from Verisign's RDAP service; whether the Forgotten Realms wiki has a page for that exact name; which of the 44 heads and which of the eight endings the name is built from; and one line on what it sounds like and who it suits.

The registrations came back 149 taken and 51 free out of 200 on 2026-10-24, with none left unread. The wiki column came back empty for all 200: the API reports no page for any generated name. That is worth stating plainly rather than dressing up — the same checker resolves Elminster, Daggerford and Oakvale in one call, so the blank column is what the tables produce, not a failed request. Names built from an ash tree and a cottage ending are exactly what the wiki does not have pages for, which is the reason to generate them instead of borrowing.

The 200 use all 44 heads and all eight endings. Long, Deep and Wold carry seven names each, -by carries 29 of the 200 — the shortlist is a slice of the same distribution the 10,000-draw run measured, not a curated list.

Show all 200 names with their four checks
The 200-name shortlist, seed 20261024. The .com column was read from Verisign RDAP on 2026-10-24; the wiki column from the Forgotten Realms API the same day.
Name.comOfficial FR wikiSyllables and sourceMeaning or feel
Greybytakenno same-name pageGrey (grey) + -by (ON byr, a farmstead, the commonest Norse ending in England)Grey: no colour at all, which is why it fits a border, ending in -by for a family farmstead. A name for the place the villain is from, not the place the party is from.
Willowbytakenno same-name pageWillow (willow) + -by (ON byr, a farmstead, the commonest Norse ending in England)Two syllables: wet ground and basket weaving, then -by for a family farmstead. Good for a village the party passes through once and remembers anyway.
Oakbytakenno same-name pageOak (oak) + -by (ON byr, a farmstead, the commonest Norse ending in England)Two syllables: the tree you build with, then -by for a family farmstead. Sits well beside a river on a map, less well as a capital.
Silverbytakenno same-name pageSilver (silver) + -by (ON byr, a farmstead, the commonest Norse ending in England)Two syllables: money, or the colour of a stream in flat light, then -by for a family farmstead. Reads well on a signpost with three other names under it.
Moorthorpefreeno same-name pageMoor (moor) + -thorpe (ON thorp, an outlying farm dependent on a bigger one)Read as high open ground, bad for wheat, good for sheep plus -thorpe. Short enough to survive being shouted across a field.
Oakworthtakenno same-name pageOak (oak) + -worth (OE worth, an enclosure, a fenced piece of ground)Two syllables: the tree you build with, then -worth for an enclosure. A quiet name, which is a compliment at this size.
Elmhamtakenno same-name pageElm (elm tree) + -ham (OE ham, a homestead, an enclosure with a house in it)Elm: elm tree, ending in -ham for a fenced homestead. Reads older than the campaign, which is usually what you want.
Saltbytakenno same-name pageSalt (salt) + -by (ON byr, a farmstead, the commonest Norse ending in England)A a trade word; salt means a road and a tax head with a family farmstead behind it. Works as a throwaway hamlet, weaker as a quest hub.
Redbytakenno same-name pageRed (red) + -by (ON byr, a farmstead, the commonest Norse ending in England)Two syllables: soil, blood or brick - the name does not say, then -by for a family farmstead. Fits a hamlet on a trade road that never grew into anything.
Wyndwicktakenno same-name pageWynd (winding path) + -wick (OE wic, dairy farm, later a small trading hamlet)Two syllables: winding path, then -wick for a dairy farm. Best used where the party will not ask who rules it.
Northworthtakenno same-name pageNorth (north) + -worth (OE worth, an enclosure, a fenced piece of ground)Read as the coldest of the four compass heads plus -worth. Say it out loud twice; it holds up.
Coldthorpefreeno same-name pageCold (cold spring) + -thorpe (ON thorp, an outlying farm dependent on a bigger one)The parts are cold spring and an outlier farm; nothing here is decorative. Better on a border than in a heartland.
Marrowcombefreeno same-name pageMarrow (marrow) + -combe (OE cumb, a short valley)Two syllables: bone or vegetable, either way a strange thing to name a place after, then -combe for a side valley. Say it out loud twice; it holds up.
Thornbytakenno same-name pageThorn (thorn) + -by (ON byr, a farmstead, the commonest Norse ending in England)Read as a hedge that keeps people out plus -by. Short enough to survive being shouted across a field.
Ashwicktakenno same-name pageAsh (ash tree) + -wick (OE wic, dairy farm, later a small trading hamlet)The parts are ash tree and a dairy farm; nothing here is decorative. Good for a village the party passes through once and remembers anyway.
Yewcotfreeno same-name pageYew (yew tree) + -cot (OE cot, a cottage, one household)A yew tree head with one cottage behind it. A name for the place the villain is from, not the place the party is from.
Stormcombefreeno same-name pageStorm (storm) + -combe (OE cumb, a short valley)Read as weather as a name, which is always a boast plus -combe. The kind of name a farmer gives without thinking and a cartographer writes down twice.
Bramblehamfreeno same-name pageBramble (bramble thicket) + -ham (OE ham, a homestead, an enclosure with a house in it)The parts are bramble thicket and a fenced homestead; nothing here is decorative. The sort of name that makes a two-line map entry feel finished.
Fenbytakenno same-name pageFen (marsh) + -by (ON byr, a farmstead, the commonest Norse ending in England)Two syllables: marsh, then -by for a family farmstead. Best used where the party will not ask who rules it.
Silverhamtakenno same-name pageSilver (silver) + -ham (OE ham, a homestead, an enclosure with a house in it)Silver: money, or the colour of a stream in flat light, ending in -ham for a fenced homestead. Suits a village with one industry and one grudge.
Windworthtakenno same-name pageWind (wind) + -worth (OE worth, an enclosure, a fenced piece of ground)A sound rather than place head with an enclosure behind it. Reads well on a signpost with three other names under it.
Westwicktakenno same-name pageWest (west) + -wick (OE wic, dairy farm, later a small trading hamlet)Two syllables: the direction of the sunset, and of the road out, then -wick for a dairy farm. Say it out loud twice; it holds up.
Thornwicktakenno same-name pageThorn (thorn) + -wick (OE wic, dairy farm, later a small trading hamlet)A a hedge that keeps people out head with a dairy farm behind it. A quiet name, which is a compliment at this size.
Greywicktakenno same-name pageGrey (grey) + -wick (OE wic, dairy farm, later a small trading hamlet)Two syllables: no colour at all, which is why it fits a border, then -wick for a dairy farm. Sits well beside a river on a map, less well as a capital.
Longbytakenno same-name pageLong (long) + -by (ON byr, a farmstead, the commonest Norse ending in England)Long: a shape, not a thing, ending in -by for a family farmstead. The sort of name that makes a two-line map entry feel finished.
Highcombetakenno same-name pageHigh (high ground) + -combe (OE cumb, a short valley)High: high ground, ending in -combe for a side valley. Sits well beside a river on a map, less well as a capital.
Highbytakenno same-name pageHigh (high ground) + -by (ON byr, a farmstead, the commonest Norse ending in England)High: high ground, ending in -by for a family farmstead. Short enough to survive being shouted across a field.
Ashbytakenno same-name pageAsh (ash tree) + -by (ON byr, a farmstead, the commonest Norse ending in England)Ash tree on the front, -by on the back. Reads well on a signpost with three other names under it.
Ironsteadtakenno same-name pageIron (iron) + -stead (OE stede, a place, a standing)A worked metal, a name with a trade in it head with a standing place behind it. Works as a throwaway hamlet, weaker as a quest hub.
Ironcombefreeno same-name pageIron (iron) + -combe (OE cumb, a short valley)Iron: worked metal, a name with a trade in it, ending in -combe for a side valley. The kind of name a farmer gives without thinking and a cartographer writes down twice.
Deepworthtakenno same-name pageDeep (deep water) + -worth (OE worth, an enclosure, a fenced piece of ground)A deep water head with an enclosure behind it. The sort of name that makes a two-line map entry feel finished.
Longthorpetakenno same-name pageLong (long) + -thorpe (ON thorp, an outlying farm dependent on a bigger one)The parts are a shape, not a thing and an outlier farm; nothing here is decorative. The kind of name a farmer gives without thinking and a cartographer writes down twice.
Harrowsteadfreeno same-name pageHarrow (harrow, or heathen shrine) + -stead (OE stede, a place, a standing)Two syllables: harrow, or heathen shrine, then -stead for a standing place. Works as a throwaway hamlet, weaker as a quest hub.
Fensteadtakenno same-name pageFen (marsh) + -stead (OE stede, a place, a standing)Two syllables: marsh, then -stead for a standing place. Reads well on a signpost with three other names under it.
Crowcombetakenno same-name pageCrow (crow) + -combe (OE cumb, a short valley)A carrion bird, a name with a hard first syllable head with a side valley behind it. Suits a village with one industry and one grudge.
Deepsteadtakenno same-name pageDeep (deep water) + -stead (OE stede, a place, a standing)Deep: deep water, ending in -stead for a standing place. Reads well on a signpost with three other names under it.
Stormthorpefreeno same-name pageStorm (storm) + -thorpe (ON thorp, an outlying farm dependent on a bigger one)Two syllables: weather as a name, which is always a boast, then -thorpe for an outlier farm. Short enough to survive being shouted across a field.
Kingswicktakenno same-name pageKings (the king's) + -wick (OE wic, dairy farm, later a small trading hamlet)Kings: the king's, ending in -wick for a dairy farm. A quiet name, which is a compliment at this size.
Oldhamtakenno same-name pageOld (old) + -ham (OE ham, a homestead, an enclosure with a house in it)Old: a claim about age that nobody can check, ending in -ham for a fenced homestead. The kind of name a farmer gives without thinking and a cartographer writes down twice.
Greycombefreeno same-name pageGrey (grey) + -combe (OE cumb, a short valley)Grey: no colour at all, which is why it fits a border, ending in -combe for a side valley. Better on a border than in a heartland.
Blackcotfreeno same-name pageBlack (black) + -cot (OE cot, a cottage, one household)Flat and blunt, a name that refuses to be friendly on the front, -cot on the back. Reads older than the campaign, which is usually what you want.
Woldcombefreeno same-name pageWold (wold, open downland) + -combe (OE cumb, a short valley)Wold: wold, open downland, ending in -combe for a side valley. Best used where the party will not ask who rules it.
Moorhamfreeno same-name pageMoor (moor) + -ham (OE ham, a homestead, an enclosure with a house in it)The parts are high open ground, bad for wheat, good for sheep and a fenced homestead; nothing here is decorative. Fits a hamlet on a trade road that never grew into anything.
Longsteadtakenno same-name pageLong (long) + -stead (OE stede, a place, a standing)Long: a shape, not a thing, ending in -stead for a standing place. Works as a throwaway hamlet, weaker as a quest hub.
Woldcotfreeno same-name pageWold (wold, open downland) + -cot (OE cot, a cottage, one household)The parts are wold, open downland and one cottage; nothing here is decorative. Good for a village the party passes through once and remembers anyway.
Millhamtakenno same-name pageMill (mill) + -ham (OE ham, a homestead, an enclosure with a house in it)Read as the one building everyone in the village uses plus -ham. Suits a village with one industry and one grudge.
Thorncombetakenno same-name pageThorn (thorn) + -combe (OE cumb, a short valley)Read as a hedge that keeps people out plus -combe. The kind of name a farmer gives without thinking and a cartographer writes down twice.
Kingscottakenno same-name pageKings (the king's) + -cot (OE cot, a cottage, one household)Two syllables: the king's, then -cot for one cottage. Suits a village with one industry and one grudge.
Windhamtakenno same-name pageWind (wind) + -ham (OE ham, a homestead, an enclosure with a house in it)The parts are sound rather than place and a fenced homestead; nothing here is decorative. A quiet name, which is a compliment at this size.
Elmbytakenno same-name pageElm (elm tree) + -by (ON byr, a farmstead, the commonest Norse ending in England)Elm tree on the front, -by on the back. Reads older than the campaign, which is usually what you want.
Stonethorpetakenno same-name pageStone (stone) + -thorpe (ON thorp, an outlying farm dependent on a bigger one)Two syllables: the default head, and the one that never sounds wrong, then -thorpe for an outlier farm. Fits a hamlet on a trade road that never grew into anything.
Kirksteadtakenno same-name pageKirk (church) + -stead (OE stede, a place, a standing)Kirk: church, ending in -stead for a standing place. A name for the place the villain is from, not the place the party is from.
Stonewicktakenno same-name pageStone (stone) + -wick (OE wic, dairy farm, later a small trading hamlet)A the default head, and the one that never sounds wrong head with a dairy farm behind it. A quiet name, which is a compliment at this size.
Ashcombetakenno same-name pageAsh (ash tree) + -combe (OE cumb, a short valley)Two syllables: ash tree, then -combe for a side valley. Sits well beside a river on a map, less well as a capital.
Yewsteadtakenno same-name pageYew (yew tree) + -stead (OE stede, a place, a standing)Yew tree on the front, -stead on the back. Best used where the party will not ask who rules it.
Westcottakenno same-name pageWest (west) + -cot (OE cot, a cottage, one household)Read as the direction of the sunset, and of the road out plus -cot. The kind of name a farmer gives without thinking and a cartographer writes down twice.
Woldbytakenno same-name pageWold (wold, open downland) + -by (ON byr, a farmstead, the commonest Norse ending in England)Wold: wold, open downland, ending in -by for a family farmstead. Short enough to survive being shouted across a field.
Blackworthtakenno same-name pageBlack (black) + -worth (OE worth, an enclosure, a fenced piece of ground)The parts are flat and blunt, a name that refuses to be friendly and an enclosure; nothing here is decorative. Sits well beside a river on a map, less well as a capital.
Stormcotfreeno same-name pageStorm (storm) + -cot (OE cot, a cottage, one household)Weather as a name, which is always a boast on the front, -cot on the back. The sort of name that makes a two-line map entry feel finished.
Oldwicktakenno same-name pageOld (old) + -wick (OE wic, dairy farm, later a small trading hamlet)Read as a claim about age that nobody can check plus -wick. Good for a village the party passes through once and remembers anyway.
Ravenwicktakenno same-name pageRaven (raven) + -wick (OE wic, dairy farm, later a small trading hamlet)A bigger and blacker than the crow head with a dairy farm behind it. The sort of name that makes a two-line map entry feel finished.
Deepbytakenno same-name pageDeep (deep water) + -by (ON byr, a farmstead, the commonest Norse ending in England)A deep water head with a family farmstead behind it. A quiet name, which is a compliment at this size.
Greysteadtakenno same-name pageGrey (grey) + -stead (OE stede, a place, a standing)A no colour at all, which is why it fits a border head with a standing place behind it. Short enough to survive being shouted across a field.
Marrowsteadfreeno same-name pageMarrow (marrow) + -stead (OE stede, a place, a standing)Bone or vegetable, either way a strange thing to name a place after on the front, -stead on the back. The kind of name a farmer gives without thinking and a cartographer writes down twice.
Bramblesteadtakenno same-name pageBramble (bramble thicket) + -stead (OE stede, a place, a standing)Bramble: bramble thicket, ending in -stead for a standing place. Works as a throwaway hamlet, weaker as a quest hub.
Heathsteadtakenno same-name pageHeath (heath) + -stead (OE stede, a place, a standing)The parts are open waste, wind and heather and a standing place; nothing here is decorative. Good for a village the party passes through once and remembers anyway.
Fenworthtakenno same-name pageFen (marsh) + -worth (OE worth, an enclosure, a fenced piece of ground)Marsh on the front, -worth on the back. Say it out loud twice; it holds up.
Crowcotfreeno same-name pageCrow (crow) + -cot (OE cot, a cottage, one household)Read as carrion bird, a name with a hard first syllable plus -cot. Best used where the party will not ask who rules it.
Willowcombetakenno same-name pageWillow (willow) + -combe (OE cumb, a short valley)Two syllables: wet ground and basket weaving, then -combe for a side valley. Suits a village with one industry and one grudge.
Wolfwicktakenno same-name pageWolf (wolf) + -wick (OE wic, dairy farm, later a small trading hamlet)Two syllables: the only animal in the head pool, then -wick for a dairy farm. Best used where the party will not ask who rules it.
Highthorpefreeno same-name pageHigh (high ground) + -thorpe (ON thorp, an outlying farm dependent on a bigger one)Read as high ground plus -thorpe. Say it out loud twice; it holds up.
Eastwicktakenno same-name pageEast (east) + -wick (OE wic, dairy farm, later a small trading hamlet)Two syllables: a compass word doing the work of a description, then -wick for a dairy farm. Works as a throwaway hamlet, weaker as a quest hub.
Yewcombefreeno same-name pageYew (yew tree) + -combe (OE cumb, a short valley)Yew tree on the front, -combe on the back. The kind of name a farmer gives without thinking and a cartographer writes down twice.
Ashcottakenno same-name pageAsh (ash tree) + -cot (OE cot, a cottage, one household)A ash tree head with one cottage behind it. Suits a village with one industry and one grudge.
Ridgebytakenno same-name pageRidge (ridge) + -by (ON byr, a farmstead, the commonest Norse ending in England)The parts are a line you can walk and a family farmstead; nothing here is decorative. Good for a village the party passes through once and remembers anyway.
Sandsteadtakenno same-name pageSand (sand) + -stead (OE stede, a place, a standing)Sand: coast or riverbank, either way poor soil, ending in -stead for a standing place. The sort of name that makes a two-line map entry feel finished.
Redworthtakenno same-name pageRed (red) + -worth (OE worth, an enclosure, a fenced piece of ground)Soil, blood or brick - the name does not say on the front, -worth on the back. Good for a village the party passes through once and remembers anyway.
Deepwicktakenno same-name pageDeep (deep water) + -wick (OE wic, dairy farm, later a small trading hamlet)Two syllables: deep water, then -wick for a dairy farm. Suits a village with one industry and one grudge.
Dunwicktakenno same-name pageDun (hill, or dull brown) + -wick (OE wic, dairy farm, later a small trading hamlet)The parts are hill, or dull brown and a dairy farm; nothing here is decorative. A quiet name, which is a compliment at this size.
Deepcottakenno same-name pageDeep (deep water) + -cot (OE cot, a cottage, one household)Read as deep water plus -cot. Say it out loud twice; it holds up.
Saltwicktakenno same-name pageSalt (salt) + -wick (OE wic, dairy farm, later a small trading hamlet)A trade word; salt means a road and a tax on the front, -wick on the back. A quiet name, which is a compliment at this size.
Faircottakenno same-name pageFair (pleasant, fair) + -cot (OE cot, a cottage, one household)Read as pleasant, fair plus -cot. Sits well beside a river on a map, less well as a capital.
Eastbytakenno same-name pageEast (east) + -by (ON byr, a farmstead, the commonest Norse ending in England)East: a compass word doing the work of a description, ending in -by for a family farmstead. Works as a throwaway hamlet, weaker as a quest hub.
Ironwicktakenno same-name pageIron (iron) + -wick (OE wic, dairy farm, later a small trading hamlet)Two syllables: worked metal, a name with a trade in it, then -wick for a dairy farm. Sits well beside a river on a map, less well as a capital.
Oldworthtakenno same-name pageOld (old) + -worth (OE worth, an enclosure, a fenced piece of ground)A claim about age that nobody can check on the front, -worth on the back. Best used where the party will not ask who rules it.
Yewbytakenno same-name pageYew (yew tree) + -by (ON byr, a farmstead, the commonest Norse ending in England)Yew tree on the front, -by on the back. Good for a village the party passes through once and remembers anyway.
Moorcombefreeno same-name pageMoor (moor) + -combe (OE cumb, a short valley)A high open ground, bad for wheat, good for sheep head with a side valley behind it. Best used where the party will not ask who rules it.
Stormhamfreeno same-name pageStorm (storm) + -ham (OE ham, a homestead, an enclosure with a house in it)Two syllables: weather as a name, which is always a boast, then -ham for a fenced homestead. The kind of name a farmer gives without thinking and a cartographer writes down twice.
Ironhamtakenno same-name pageIron (iron) + -ham (OE ham, a homestead, an enclosure with a house in it)The parts are worked metal, a name with a trade in it and a fenced homestead; nothing here is decorative. Short enough to survive being shouted across a field.
Easthamtakenno same-name pageEast (east) + -ham (OE ham, a homestead, an enclosure with a house in it)Read as a compass word doing the work of a description plus -ham. Good for a village the party passes through once and remembers anyway.
Silversteadtakenno same-name pageSilver (silver) + -stead (OE stede, a place, a standing)Two syllables: money, or the colour of a stream in flat light, then -stead for a standing place. Best used where the party will not ask who rules it.
Ridgesteadtakenno same-name pageRidge (ridge) + -stead (OE stede, a place, a standing)The parts are a line you can walk and a standing place; nothing here is decorative. The kind of name a farmer gives without thinking and a cartographer writes down twice.
Rockthorpefreeno same-name pageRock (rock) + -thorpe (ON thorp, an outlying farm dependent on a bigger one)Read as the plainest word in the pool plus -thorpe. The sort of name that makes a two-line map entry feel finished.
Duncombetakenno same-name pageDun (hill, or dull brown) + -combe (OE cumb, a short valley)Two syllables: hill, or dull brown, then -combe for a side valley. Reads well on a signpost with three other names under it.
Woldworthfreeno same-name pageWold (wold, open downland) + -worth (OE worth, an enclosure, a fenced piece of ground)A wold, open downland head with an enclosure behind it. Suits a village with one industry and one grudge.
Stormwicktakenno same-name pageStorm (storm) + -wick (OE wic, dairy farm, later a small trading hamlet)Storm: weather as a name, which is always a boast, ending in -wick for a dairy farm. Reads well on a signpost with three other names under it.
Kirkworthtakenno same-name pageKirk (church) + -worth (OE worth, an enclosure, a fenced piece of ground)A church head with an enclosure behind it. A name for the place the villain is from, not the place the party is from.
Saltcotfreeno same-name pageSalt (salt) + -cot (OE cot, a cottage, one household)Read as a trade word; salt means a road and a tax plus -cot. Best used where the party will not ask who rules it.
Elmwicktakenno same-name pageElm (elm tree) + -wick (OE wic, dairy farm, later a small trading hamlet)The parts are elm tree and a dairy farm; nothing here is decorative. Reads older than the campaign, which is usually what you want.
Coldsteadtakenno same-name pageCold (cold spring) + -stead (OE stede, a place, a standing)Cold: cold spring, ending in -stead for a standing place. Better on a border than in a heartland.
Redcottakenno same-name pageRed (red) + -cot (OE cot, a cottage, one household)Red: soil, blood or brick - the name does not say, ending in -cot for one cottage. Fits a hamlet on a trade road that never grew into anything.
Elmsteadtakenno same-name pageElm (elm tree) + -stead (OE stede, a place, a standing)Two syllables: elm tree, then -stead for a standing place. Works as a throwaway hamlet, weaker as a quest hub.
Harrowhamfreeno same-name pageHarrow (harrow, or heathen shrine) + -ham (OE ham, a homestead, an enclosure with a house in it)A harrow, or heathen shrine head with a fenced homestead behind it. Reads older than the campaign, which is usually what you want.
Willowhamtakenno same-name pageWillow (willow) + -ham (OE ham, a homestead, an enclosure with a house in it)Willow: wet ground and basket weaving, ending in -ham for a fenced homestead. Works as a throwaway hamlet, weaker as a quest hub.
Crowbytakenno same-name pageCrow (crow) + -by (ON byr, a farmstead, the commonest Norse ending in England)Crow: carrion bird, a name with a hard first syllable, ending in -by for a family farmstead. Reads well on a signpost with three other names under it.
Kirkwickfreeno same-name pageKirk (church) + -wick (OE wic, dairy farm, later a small trading hamlet)Two syllables: church, then -wick for a dairy farm. Short enough to survive being shouted across a field.
Saltcombetakenno same-name pageSalt (salt) + -combe (OE cumb, a short valley)A a trade word; salt means a road and a tax head with a side valley behind it. Fits a hamlet on a trade road that never grew into anything.
Millcottakenno same-name pageMill (mill) + -cot (OE cot, a cottage, one household)Read as the one building everyone in the village uses plus -cot. A name for the place the villain is from, not the place the party is from.
Thornhamtakenno same-name pageThorn (thorn) + -ham (OE ham, a homestead, an enclosure with a house in it)A hedge that keeps people out on the front, -ham on the back. Reads well on a signpost with three other names under it.
Wolfcottakenno same-name pageWolf (wolf) + -cot (OE cot, a cottage, one household)Read as the only animal in the head pool plus -cot. Say it out loud twice; it holds up.
Bramblethorpefreeno same-name pageBramble (bramble thicket) + -thorpe (ON thorp, an outlying farm dependent on a bigger one)The parts are bramble thicket and an outlier farm; nothing here is decorative. Reads older than the campaign, which is usually what you want.
Windthorpetakenno same-name pageWind (wind) + -thorpe (ON thorp, an outlying farm dependent on a bigger one)The parts are sound rather than place and an outlier farm; nothing here is decorative. Suits a village with one industry and one grudge.
Wyndthorpefreeno same-name pageWynd (winding path) + -thorpe (ON thorp, an outlying farm dependent on a bigger one)Read as winding path plus -thorpe. Reads well on a signpost with three other names under it.
Oldbytakenno same-name pageOld (old) + -by (ON byr, a farmstead, the commonest Norse ending in England)A claim about age that nobody can check on the front, -by on the back. Fits a hamlet on a trade road that never grew into anything.
Fairthorpetakenno same-name pageFair (pleasant, fair) + -thorpe (ON thorp, an outlying farm dependent on a bigger one)Read as pleasant, fair plus -thorpe. A quiet name, which is a compliment at this size.
Highworthtakenno same-name pageHigh (high ground) + -worth (OE worth, an enclosure, a fenced piece of ground)High: high ground, ending in -worth for an enclosure. Sits well beside a river on a map, less well as a capital.
Wolfworthtakenno same-name pageWolf (wolf) + -worth (OE worth, an enclosure, a fenced piece of ground)A the only animal in the head pool head with an enclosure behind it. Best used where the party will not ask who rules it.
Eastcombetakenno same-name pageEast (east) + -combe (OE cumb, a short valley)East: a compass word doing the work of a description, ending in -combe for a side valley. Reads older than the campaign, which is usually what you want.
Deepcombefreeno same-name pageDeep (deep water) + -combe (OE cumb, a short valley)A deep water head with a side valley behind it. Works as a throwaway hamlet, weaker as a quest hub.
Wyndworthfreeno same-name pageWynd (winding path) + -worth (OE worth, an enclosure, a fenced piece of ground)Wynd: winding path, ending in -worth for an enclosure. The kind of name a farmer gives without thinking and a cartographer writes down twice.
Oldsteadtakenno same-name pageOld (old) + -stead (OE stede, a place, a standing)A claim about age that nobody can check on the front, -stead on the back. Short enough to survive being shouted across a field.
Harrowcotfreeno same-name pageHarrow (harrow, or heathen shrine) + -cot (OE cot, a cottage, one household)Harrow: harrow, or heathen shrine, ending in -cot for one cottage. Fits a hamlet on a trade road that never grew into anything.
Rockcotfreeno same-name pageRock (rock) + -cot (OE cot, a cottage, one household)The parts are the plainest word in the pool and one cottage; nothing here is decorative. A name for the place the villain is from, not the place the party is from.
Ravensteadtakenno same-name pageRaven (raven) + -stead (OE stede, a place, a standing)The parts are bigger and blacker than the crow and a standing place; nothing here is decorative. Fits a hamlet on a trade road that never grew into anything.
Brookhamtakenno same-name pageBrook (stream) + -ham (OE ham, a homestead, an enclosure with a house in it)Stream on the front, -ham on the back. A name for the place the villain is from, not the place the party is from.
Blackhamtakenno same-name pageBlack (black) + -ham (OE ham, a homestead, an enclosure with a house in it)Two syllables: flat and blunt, a name that refuses to be friendly, then -ham for a fenced homestead. A quiet name, which is a compliment at this size.
Millcombetakenno same-name pageMill (mill) + -combe (OE cumb, a short valley)A the one building everyone in the village uses head with a side valley behind it. A name for the place the villain is from, not the place the party is from.
Rockcombefreeno same-name pageRock (rock) + -combe (OE cumb, a short valley)Rock: the plainest word in the pool, ending in -combe for a side valley. A quiet name, which is a compliment at this size.
Wolfthorpefreeno same-name pageWolf (wolf) + -thorpe (ON thorp, an outlying farm dependent on a bigger one)Read as the only animal in the head pool plus -thorpe. A name for the place the villain is from, not the place the party is from.
Rockbytakenno same-name pageRock (rock) + -by (ON byr, a farmstead, the commonest Norse ending in England)A the plainest word in the pool head with a family farmstead behind it. The sort of name that makes a two-line map entry feel finished.
Heathwicktakenno same-name pageHeath (heath) + -wick (OE wic, dairy farm, later a small trading hamlet)A open waste, wind and heather head with a dairy farm behind it. Sits well beside a river on a map, less well as a capital.
Redsteadtakenno same-name pageRed (red) + -stead (OE stede, a place, a standing)Two syllables: soil, blood or brick - the name does not say, then -stead for a standing place. Works as a throwaway hamlet, weaker as a quest hub.
Windcotfreeno same-name pageWind (wind) + -cot (OE cot, a cottage, one household)The parts are sound rather than place and one cottage; nothing here is decorative. Fits a hamlet on a trade road that never grew into anything.
Marrowthorpefreeno same-name pageMarrow (marrow) + -thorpe (ON thorp, an outlying farm dependent on a bigger one)A bone or vegetable, either way a strange thing to name a place after head with an outlier farm behind it. A quiet name, which is a compliment at this size.
Westworthtakenno same-name pageWest (west) + -worth (OE worth, an enclosure, a fenced piece of ground)A the direction of the sunset, and of the road out head with an enclosure behind it. The kind of name a farmer gives without thinking and a cartographer writes down twice.
Marrowbytakenno same-name pageMarrow (marrow) + -by (ON byr, a farmstead, the commonest Norse ending in England)Two syllables: bone or vegetable, either way a strange thing to name a place after, then -by for a family farmstead. Short enough to survive being shouted across a field.
Blackbytakenno same-name pageBlack (black) + -by (ON byr, a farmstead, the commonest Norse ending in England)The parts are flat and blunt, a name that refuses to be friendly and a family farmstead; nothing here is decorative. Reads well on a signpost with three other names under it.
Woldwicktakenno same-name pageWold (wold, open downland) + -wick (OE wic, dairy farm, later a small trading hamlet)Two syllables: wold, open downland, then -wick for a dairy farm. Suits a village with one industry and one grudge.
Coldhamtakenno same-name pageCold (cold spring) + -ham (OE ham, a homestead, an enclosure with a house in it)The parts are cold spring and a fenced homestead; nothing here is decorative. A quiet name, which is a compliment at this size.
Millsteadtakenno same-name pageMill (mill) + -stead (OE stede, a place, a standing)Mill: the one building everyone in the village uses, ending in -stead for a standing place. Suits a village with one industry and one grudge.
Kirkcotfreeno same-name pageKirk (church) + -cot (OE cot, a cottage, one household)The parts are church and one cottage; nothing here is decorative. Better on a border than in a heartland.
Eastworthtakenno same-name pageEast (east) + -worth (OE worth, an enclosure, a fenced piece of ground)East: a compass word doing the work of a description, ending in -worth for an enclosure. A name for the place the villain is from, not the place the party is from.
Longhamtakenno same-name pageLong (long) + -ham (OE ham, a homestead, an enclosure with a house in it)The parts are a shape, not a thing and a fenced homestead; nothing here is decorative. Best used where the party will not ask who rules it.
Silvercombefreeno same-name pageSilver (silver) + -combe (OE cumb, a short valley)Money, or the colour of a stream in flat light on the front, -combe on the back. Suits a village with one industry and one grudge.
Fenwicktakenno same-name pageFen (marsh) + -wick (OE wic, dairy farm, later a small trading hamlet)The parts are marsh and a dairy farm; nothing here is decorative. Works as a throwaway hamlet, weaker as a quest hub.
Sandbytakenno same-name pageSand (sand) + -by (ON byr, a farmstead, the commonest Norse ending in England)A coast or riverbank, either way poor soil head with a family farmstead behind it. Fits a hamlet on a trade road that never grew into anything.
Fencottakenno same-name pageFen (marsh) + -cot (OE cot, a cottage, one household)Fen: marsh, ending in -cot for one cottage. Short enough to survive being shouted across a field.
Longworthtakenno same-name pageLong (long) + -worth (OE worth, an enclosure, a fenced piece of ground)Long: a shape, not a thing, ending in -worth for an enclosure. Reads older than the campaign, which is usually what you want.
Thorncotfreeno same-name pageThorn (thorn) + -cot (OE cot, a cottage, one household)A hedge that keeps people out on the front, -cot on the back. The sort of name that makes a two-line map entry feel finished.
Ravencotfreeno same-name pageRaven (raven) + -cot (OE cot, a cottage, one household)Two syllables: bigger and blacker than the crow, then -cot for one cottage. Fits a hamlet on a trade road that never grew into anything.
Sandwicktakenno same-name pageSand (sand) + -wick (OE wic, dairy farm, later a small trading hamlet)Coast or riverbank, either way poor soil on the front, -wick on the back. Short enough to survive being shouted across a field.
Coldwicktakenno same-name pageCold (cold spring) + -wick (OE wic, dairy farm, later a small trading hamlet)Two syllables: cold spring, then -wick for a dairy farm. Good for a village the party passes through once and remembers anyway.
Silvercottakenno same-name pageSilver (silver) + -cot (OE cot, a cottage, one household)A money, or the colour of a stream in flat light head with one cottage behind it. Short enough to survive being shouted across a field.
Greythorpetakenno same-name pageGrey (grey) + -thorpe (ON thorp, an outlying farm dependent on a bigger one)The parts are no colour at all, which is why it fits a border and an outlier farm; nothing here is decorative. Fits a hamlet on a trade road that never grew into anything.
Heathcombefreeno same-name pageHeath (heath) + -combe (OE cumb, a short valley)Read as open waste, wind and heather plus -combe. Short enough to survive being shouted across a field.
Wyndcombefreeno same-name pageWynd (winding path) + -combe (OE cumb, a short valley)Wynd: winding path, ending in -combe for a side valley. Reads well on a signpost with three other names under it.
Whiteworthtakenno same-name pageWhite (white) + -worth (OE worth, an enclosure, a fenced piece of ground)Read as chalk, snow or washed stone plus -worth. Suits a village with one industry and one grudge.
Deephamfreeno same-name pageDeep (deep water) + -ham (OE ham, a homestead, an enclosure with a house in it)Read as deep water plus -ham. Best used where the party will not ask who rules it.
Northsteadtakenno same-name pageNorth (north) + -stead (OE stede, a place, a standing)Read as the coldest of the four compass heads plus -stead. A name for the place the villain is from, not the place the party is from.
Ridgehamfreeno same-name pageRidge (ridge) + -ham (OE ham, a homestead, an enclosure with a house in it)Two syllables: a line you can walk, then -ham for a fenced homestead. Best used where the party will not ask who rules it.
Longcottakenno same-name pageLong (long) + -cot (OE cot, a cottage, one household)The parts are a shape, not a thing and one cottage; nothing here is decorative. The kind of name a farmer gives without thinking and a cartographer writes down twice.
Thornsteadtakenno same-name pageThorn (thorn) + -stead (OE stede, a place, a standing)The parts are a hedge that keeps people out and a standing place; nothing here is decorative. Better on a border than in a heartland.
Willowcottakenno same-name pageWillow (willow) + -cot (OE cot, a cottage, one household)A wet ground and basket weaving head with one cottage behind it. Reads older than the campaign, which is usually what you want.
Whitethorpefreeno same-name pageWhite (white) + -thorpe (ON thorp, an outlying farm dependent on a bigger one)Chalk, snow or washed stone on the front, -thorpe on the back. Better on a border than in a heartland.
Woldsteadtakenno same-name pageWold (wold, open downland) + -stead (OE stede, a place, a standing)A wold, open downland head with a standing place behind it. The kind of name a farmer gives without thinking and a cartographer writes down twice.
Kingsthorpetakenno same-name pageKings (the king's) + -thorpe (ON thorp, an outlying farm dependent on a bigger one)The king's on the front, -thorpe on the back. Best used where the party will not ask who rules it.
Faircombetakenno same-name pageFair (pleasant, fair) + -combe (OE cumb, a short valley)A pleasant, fair head with a side valley behind it. Fits a hamlet on a trade road that never grew into anything.
Ravenbytakenno same-name pageRaven (raven) + -by (ON byr, a farmstead, the commonest Norse ending in England)Read as bigger and blacker than the crow plus -by. A name for the place the villain is from, not the place the party is from.
Wyndhamtakenno same-name pageWynd (winding path) + -ham (OE ham, a homestead, an enclosure with a house in it)The parts are winding path and a fenced homestead; nothing here is decorative. A quiet name, which is a compliment at this size.
Elmworthtakenno same-name pageElm (elm tree) + -worth (OE worth, an enclosure, a fenced piece of ground)Two syllables: elm tree, then -worth for an enclosure. A name for the place the villain is from, not the place the party is from.
Moorworthfreeno same-name pageMoor (moor) + -worth (OE worth, an enclosure, a fenced piece of ground)A high open ground, bad for wheat, good for sheep head with an enclosure behind it. Reads well on a signpost with three other names under it.
Dunsteadtakenno same-name pageDun (hill, or dull brown) + -stead (OE stede, a place, a standing)Two syllables: hill, or dull brown, then -stead for a standing place. Say it out loud twice; it holds up.
Stonecottakenno same-name pageStone (stone) + -cot (OE cot, a cottage, one household)The default head, and the one that never sounds wrong on the front, -cot on the back. Better on a border than in a heartland.
Saltworthtakenno same-name pageSalt (salt) + -worth (OE worth, an enclosure, a fenced piece of ground)Salt: a trade word; salt means a road and a tax, ending in -worth for an enclosure. Say it out loud twice; it holds up.
Ravencombetakenno same-name pageRaven (raven) + -combe (OE cumb, a short valley)Read as bigger and blacker than the crow plus -combe. A quiet name, which is a compliment at this size.
Dunbytakenno same-name pageDun (hill, or dull brown) + -by (ON byr, a farmstead, the commonest Norse ending in England)Hill, or dull brown on the front, -by on the back. Good for a village the party passes through once and remembers anyway.
Sandworthtakenno same-name pageSand (sand) + -worth (OE worth, an enclosure, a fenced piece of ground)A coast or riverbank, either way poor soil head with an enclosure behind it. Best used where the party will not ask who rules it.
Rockhamtakenno same-name pageRock (rock) + -ham (OE ham, a homestead, an enclosure with a house in it)Read as the plainest word in the pool plus -ham. Fits a hamlet on a trade road that never grew into anything.
Wolfsteadtakenno same-name pageWolf (wolf) + -stead (OE stede, a place, a standing)A the only animal in the head pool head with a standing place behind it. Works as a throwaway hamlet, weaker as a quest hub.
Ravenhamtakenno same-name pageRaven (raven) + -ham (OE ham, a homestead, an enclosure with a house in it)Two syllables: bigger and blacker than the crow, then -ham for a fenced homestead. Fits a hamlet on a trade road that never grew into anything.
Eaststeadtakenno same-name pageEast (east) + -stead (OE stede, a place, a standing)A a compass word doing the work of a description head with a standing place behind it. The sort of name that makes a two-line map entry feel finished.
Whitecottakenno same-name pageWhite (white) + -cot (OE cot, a cottage, one household)Two syllables: chalk, snow or washed stone, then -cot for one cottage. Good for a village the party passes through once and remembers anyway.
Greyhamtakenno same-name pageGrey (grey) + -ham (OE ham, a homestead, an enclosure with a house in it)The parts are no colour at all, which is why it fits a border and a fenced homestead; nothing here is decorative. A name for the place the villain is from, not the place the party is from.
Moorbytakenno same-name pageMoor (moor) + -by (ON byr, a farmstead, the commonest Norse ending in England)A high open ground, bad for wheat, good for sheep head with a family farmstead behind it. Better on a border than in a heartland.
Millbytakenno same-name pageMill (mill) + -by (ON byr, a farmstead, the commonest Norse ending in England)Mill: the one building everyone in the village uses, ending in -by for a family farmstead. Sits well beside a river on a map, less well as a capital.
Redhamtakenno same-name pageRed (red) + -ham (OE ham, a homestead, an enclosure with a house in it)A soil, blood or brick - the name does not say head with a fenced homestead behind it. Best used where the party will not ask who rules it.
Ironthorpefreeno same-name pageIron (iron) + -thorpe (ON thorp, an outlying farm dependent on a bigger one)Read as worked metal, a name with a trade in it plus -thorpe. Suits a village with one industry and one grudge.
Longcombetakenno same-name pageLong (long) + -combe (OE cumb, a short valley)Long: a shape, not a thing, ending in -combe for a side valley. A quiet name, which is a compliment at this size.
Woldthorpefreeno same-name pageWold (wold, open downland) + -thorpe (ON thorp, an outlying farm dependent on a bigger one)Read as wold, open downland plus -thorpe. A name for the place the villain is from, not the place the party is from.
Stonehamtakenno same-name pageStone (stone) + -ham (OE ham, a homestead, an enclosure with a house in it)Two syllables: the default head, and the one that never sounds wrong, then -ham for a fenced homestead. Best used where the party will not ask who rules it.
Elmcombetakenno same-name pageElm (elm tree) + -combe (OE cumb, a short valley)Elm tree on the front, -combe on the back. Reads older than the campaign, which is usually what you want.
Rockworthtakenno same-name pageRock (rock) + -worth (OE worth, an enclosure, a fenced piece of ground)Rock: the plainest word in the pool, ending in -worth for an enclosure. Best used where the party will not ask who rules it.
Harrowbytakenno same-name pageHarrow (harrow, or heathen shrine) + -by (ON byr, a farmstead, the commonest Norse ending in England)Harrow, or heathen shrine on the front, -by on the back. The kind of name a farmer gives without thinking and a cartographer writes down twice.
Redcombefreeno same-name pageRed (red) + -combe (OE cumb, a short valley)Two syllables: soil, blood or brick - the name does not say, then -combe for a side valley. The sort of name that makes a two-line map entry feel finished.
Brookcombefreeno same-name pageBrook (stream) + -combe (OE cumb, a short valley)Read as stream plus -combe. Reads older than the campaign, which is usually what you want.
Stormworthtakenno same-name pageStorm (storm) + -worth (OE worth, an enclosure, a fenced piece of ground)The parts are weather as a name, which is always a boast and an enclosure; nothing here is decorative. Works as a throwaway hamlet, weaker as a quest hub.
Saltsteadtakenno same-name pageSalt (salt) + -stead (OE stede, a place, a standing)A a trade word; salt means a road and a tax head with a standing place behind it. Fits a hamlet on a trade road that never grew into anything.
Harrowcombefreeno same-name pageHarrow (harrow, or heathen shrine) + -combe (OE cumb, a short valley)Harrow, or heathen shrine on the front, -combe on the back. Works as a throwaway hamlet, weaker as a quest hub.
Northbytakenno same-name pageNorth (north) + -by (ON byr, a farmstead, the commonest Norse ending in England)The parts are the coldest of the four compass heads and a family farmstead; nothing here is decorative. A quiet name, which is a compliment at this size.
Crowthorpetakenno same-name pageCrow (crow) + -thorpe (ON thorp, an outlying farm dependent on a bigger one)The parts are carrion bird, a name with a hard first syllable and an outlier farm; nothing here is decorative. Short enough to survive being shouted across a field.

Reproduce this page

var s=document.createElement('script'); s.src='/assets/village-stats.js'; document.body.appendChild(s);

The script draws through the site's own makeVillageName and makeTownName, so the head pool, the ending table and the join rules are the shipped ones. Parameters: seed 20261024, 10,000 draws, 2,000 draws per ending, 500 trials per ending, 4,000 regions at 10/20/30/40/60 villages, and a 200-name shortlist. It leaves its output on window.__VILLAGE_STATS. The RDAP and wiki columns were read separately on 2026-10-24 and are not part of that script.

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